7 Principles (puffyfish)

How to git gud.
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oTaCon
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7 Principles (puffyfish)

Post by oTaCon » Fri Mar 11, 2022 10:39 am

  1. Principle of Pressure
    You are always at least as close as you can be while being able to exert pressure.
  2. Principle of Dispersal
    The further you are from your partners, the larger the area you are cross-firing.
  3. Principle of Fighting Dirty
    If you want to win, you always want to fight with an advantage. Unload, rape, its all good.
  4. Principle of Effectiveness
    You have to be effective at all times. If you're smoked and you have no weapons, but the flag run calls for you to not be dead, then you better find a way to stay alive while still helping.
  5. Principle of the Big picture
    You never focus so much on the fight in front of you that you don't realize where everyone is and what everyone is doing at ALL times.
  6. Principle of Mobility
    If you don't have to be at a specific place to do a specific job, you should always be in the position that nets you the most options (eg. going back to help base or forward to help flag). Usually this will be closer to mid than your other options.
  7. Principle of Minimized variability
    Having the ability to kill someone when you want is nice, but is even better that you have CONTROL over them. For example, stalling base and keeping him contained in base is control over him. Covering the outside spawn when extracting the flag is control over the spawn and the spawner. Delaying base assault and dispersing as much damage as you can before you start killing would also be the case.
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